How to Bypass the 255 CV Limitation in Unreal Engine 5.3 Using Ornatrix in Maya In this video, I provide a detailed explanation of how to overcome the 255 CV point limit on curves in Unreal Engine (starting from version 5.3) using the capabilities of Ornatrix in Maya. This method enables the creation of complex hairstyles, such as dreadlocks, without compromising quality. This video is a response to a subscriber's question here: https://t.me/grooming3dblog/8005/8444 Links mentioned in the video: Limits for creating fur in Unreal 5 | How to solve? - https://ue4alembichairqa.blogspot.com... [Strand Length and CV Points] UE 5.2 vs 5.3 - Answered - https://ue4alembichairqa.blogspot.com... ___ Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here - https://www.youtube.com/channel/UCAzr... Also, if this is your first time on this channel, I recommend watching its trailer - https://www.youtube.com/watch?v=Ed8AZ... ___ WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here - https://www.artstation.com/artofcharly I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here - https://bit.ly/31xmZsi ___ TIMING: 0:00 - Introduction and what the video will cover 0:14 - Discussing the limitations I wrote about in my journal 1:53 - Testing my dreads in Unreal Engine 5.5 2:09 - Immediately encountering the 255-point limitation... 2:34 - Explaining what happens when there are more points, and Unreal enforces the limitation 3:14 - Reminding viewers about the rules and conditions introduced in Unreal Engine starting with version 5.3 4:11 - Reviewing how my dreads look with 255 points... 5:22 - Testing a single guide, as there were previous suggestions that the limitation might be lifted for individual objects or could be split into groups 7:29 - Unfortunately, the limitation has not been removed 8:37 - Proposing a solution to bypass the limitation while achieving high-quality dreads 11:39 - Adding details to the Tube for the dreadlock design 15:05 - Reviewing the results in Unreal, where the number of points is reduced to 70 using the workaround, but the quality is comparable to a 1000-point dreadlock 16:57 - Considering how to address the issue with the base 31:59 - https://bit.ly/45KCxsr - An inexhaustible source of 3D grooming and 2D references for artists and game developers! 32:25 - Conclusion, other videos, subscribing to the channel, and checking out Artstation ___ CHANNEL SUPPORT: If you want to support this channel, then throw your donations here: ➡️Support Ukraine - https://www.youtube.com/watch?v=HxXL1... ___ USEFUL LINKS: ➡️The main channel - https://youtube.com/AndrewKrivulya ➡️ARTSTATION - https://www.artstation.com/artofcharly ➡️Instagram - http://instagram.com/3dgrooming ➡️Telegram - https://t.me/grooming3dblog ➡️Twitter - https://twitter.com/artofcharly ➡️Miscellaneous interviews and magazines with me - https://bit.ly/2MEZici ___ Enjoy watching! Best regards, Andrew Krivulya Charly. ___ MUSIC: Production Music courtesy of Epidemic Sound" www.epidemicsound.com ___ #UnrealEngine #Ornatrix #dreadlocks #Tutorial #HairCreation
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